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Source Texture
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to import
Generated Maps
Normal
⇩
Height
⇩
Metallic
⇩
Occlusion
⇩
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Presets
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Export JSON
Import JSON
Export Naming
Prefix
texture_Normal.png
3D Mesh
▾
Sphere
Cube
Plane
Cylinder
Torus
Import
Normal Map
⊙
▾
Source
?
Texture
Height Map
Gradient
?
Sobel
Prewitt
Scharr
Strength
?
1.0
Blur
?
0
Invert Y (DirectX)
?
Height Map
⊙
▾
Channel
?
Lum
R
G
B
Avg
Black Point
?
0.0
White Point
?
1.0
Gamma
?
1.0
Brightness
?
0.0
Contrast
?
1.0
Blur
?
0
Invert
?
Metallic Map (Unity)
⊙
▾
Metallic Threshold
?
0.5
Metallic Contrast
?
1.0
Smoothness
?
0.5
Smoothness Contrast
?
1.0
Export R + A séparés
Occlusion Map
⊙
▾
Radius
?
8
Spread
?
4.0
Intensity
?
5.0
Power
?
0.8
Seamless Preview
▾
Enable tiling
?
Repeat
?
2
Lighting Preset
▾
Default
Red / Blue
Sunset
Cool Night
Studio
Top Down
Environment
▾
Env Intensity
?
1.0
Light Intensity
?
1.0
Displacement
?
0.05
Scene SSAO
?
SSAO Radius
?
8
SSAO Intensity
?
0.25
✕ Fermer
⟺